|STRENGTH||4,000||The Lady puts most of her power into her strikes when fighting in her mortal form. While the fool she is fighting is preoccupied by the pain brought by Retribution, she hits them hard enough to make them beg for mercy.|
|ENDURANCE||3,250||The Lady’s Retribution is enough to make even the hardiest of warriors fall to their knees. This, of course, is because of the power she puts behind it.|
|PERCEPTION||1,250||The Lady has no need for aim, so she does not hone it, and she is aware enough of the situation as is. Even though she wears a mortal shell, she is still a goddess.|
|AGILITY||2,000||The Lady does not need to be fast when she can withstand the greatest of blows and damage fools that attempt to harm her without so much as lifting a finger.|
|CONSTITUTION||3,500||Any fool who tries to harm the Lady will find their efforts are in vain. The ages have weathered her, and left her unbreakable; many have tried to take her down, and their swords have all shattered when swung against her flesh.|
A lady never reveals her age.
The Lady may not want often, but when she wants someone, or something, it will be made hers.
She is human, or at least, that’s what she’d have you think…
To the outsider looking in, Chroma Ourana is an alluring, mysterious woman, and one with great power that comes from heading a pharmaceutical company. To those below her, she is a commanding, charismatic CEO, and head of the Spectrum Pharmaceutical company and Ourana Collective.
To her two most trusted followers, however, she is Pax-Nemesis, Goddess of Justice, Vengeance, and Rage. She has taken up the guise of a human female in order to remain closer to her chosen pawns, and it has been most effective. Pulling a few strings in the right places can get one far, it would seem.
Of course, the mortals under her command are too blind to know. They simply take her at face value and eat up her words as though they were starving. Because she has taken up such a position, she is able to manipulate the mortals to her needs much more easily, which she greatly prefers.
Other deities may object, but what can they do? She is a major goddess. The only ones she feels she truly needs to worry about are the beings of Light and Shadow, and she falls under the jurisdiction of neither, so why worry?
No. All that concerns the Lady is her plans. She has seen that Ora has become filthy, infested by the plague of mortals. She shall cleanse it. Only her chosen shall survive and make Ora beautiful.
This is the will of the Lady of Retribution, and it will be made so.
In her true form, she is incredibly aloof and arrogant. This carries over somewhat to her mortal guise, but she has learned to keep herself somewhat in check. Whereas Pax-Nemesis would smite someone on the spot for a transgression against her, Chroma knows to keep herself in check and deal punishments appropriate for offenses. However, this isn’t to say she doesn’t take advantage of resources at her disposal, such as rumor mills, to keep her workers in check
CEO of Spectrum Pharmaceutical Corp., Director of the Ourana Collective, Goddess of Justice, Vengeance, and Rage.
None. She taught herself over the eons.
Spectra – twin bastard swords that shine with divine purifying light.
Retribution – One would have to be a great fool to challenge the Lady of Retribution to a fight. As the Lady fights, her opponents will feel the weight of their transgressions weighing down upon them, slowly draining their life away. If their sins are great in number, the fool will fall quickly. However, if they are pure, then it will only be a mild poison. Unfortunately for the fool, this does not mean they get off scot-free. They still have the Lady herself to deal with, and she is no slouch in combat.
None. She is a Goddess. Why should she change? In her own eyes as well as the eyes of her followers, she’s perfect.
She’s a goddess. What else is there?
Purify Ora of the vermin that infest it.